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Prince of Persia

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Console: Sega Master System

Personal computers of the late 1980s were incomplete without a translation of Jordan Mechner’s rotoscoped spin on Arabian Nights dungeon-crawling, which pioneered the use in video games of techniques beloved by big-budget animated movies. Mechner, who famously videotaped his brother running about in white pyjamas to capture the Prince’s flowing animation, also designed a fiendish network of labyrinths for players to navigate – laden with hidden power-ups, secret traps, and scimitar-wielding skeletons for that authentic Ray Harryhausen vibe.

The result is an uncommonly realistic-feeling romp, whose tight time limit and precise jumping puzzles – not to mention that ingenious, reality-based animation – translated perfectly to the SMS.

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