Console: Gameboy Advance
Building off of the frantic “microgame” formula of WarioWare, Inc.: Mega Microgames!, WarioWare: Twisted! added force feedback — one of only two GBA games to have the feature — and a gyro sensor. The result? An experience unlike any other on the handheld. Microgames required players to complete rapid fire tasks in seconds. None of the games were particularly complex, but all of them entertained. Even the plot, which involved Wario getting mad at a game on GBA and flinging the handheld at wall, fell perfectly in line with the game’s irreverent tone. On a scale of sheer “fun value,” you’d be hard pressed to find a more satisfying GBA game, especially if you played it in public, ferociously twisting and turning your GBA like a madman.